

If that fails then Direct X format will work as well. Which means your modeling program must be able to export into a format XSI can import.Obj is a good choice. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. However to make it ready for import into sins you must finish it in XSI. Be it 3DSMax, Lightwave, Maya, Blender, etc. Know that you can use ANY modeling program to create your mesh. I recommend only learning XSI enough to export your models to mesh. Note: Softimage|XSI is no longer available other than on modDB. If you are not sure about the errors generated or you want to keep track of them you will want to Enable Logging, then you can copy the information to paste into a thread in the modding forum. Weather you are starting to build a new mod or testing a downloaded mod this tool is very useful for finding errors and game testing. The first thing on a new modder's list should be the Developer.exe's. As far as it is known there isn't any limit on research levels. An entity can have a max of 3 different weapons. You can also place tactical modules in a logistics slot and vice-versa. Each faction can build a max of 9 tactical, 9 logistical, 1 titan, 9 capitals, 9 frigates and 9 cruisers (note that frigates and cruisers are the same, but they are just shown on different places in the U.I.). Also note that it includes some reference files which are outdated and you will need to create your own or download the archives for Rebellion or Trinity that includes all current versions. Those which are not included will not be used by the game.įor the Entrenchment, Diplomacy expansions, and Rebellion, you only have to include the files that you want to change and if you want to "remove" an original file you have to remove it from the entity manifest (which is explained in the documentation). According to the original Sins Mod Set (2008), you will need to copy the 'entire' folder set from your SoaSE install directory to the created mod folder, then convert the files you wish to modify to text. The Forge Tools 3 has modding documentation which is a good introduction, but much of the information is outdated and has changed for Entrenchment, Diplomacy and Rebellion.
